Who am I?
3D Rigger in Autodesk Maya · CFX · Python · animation & game pipelines
3D Rigger in Autodesk Maya · CFX · Python · animation & game pipelines

3D Software
Disciplines
Techniques
3D Rigger specialized in Autodesk Maya, focused on creating robust production systems for animation and video games. My goal: to help your animation team work faster, with fewer bugs and better results. (Powered by coffee ☕) From complex characters to creatures with hundreds of controls, I create rigging systems that balance technical flexibility with artist usability. My rigs don't just work—they make animators enjoy working with them. My experience spans facial rigging, procedural systems, CFX simulations, and custom Python tools. Everything focused on production-ready solutions that integrate seamlessly into modern video game and animation pipelines.
Experience
3D Rigger
Freelance
Currently working on projects as a freelance rigger, applying my knowledge to create technical solutions in animation and rigging. I have completed featured professional projects that demonstrate my expertise in complex character rigging.
Related resources:
3D Rigger
Bola13 Studios
I worked as a rigger on a U-tad University project: “Dorothy’s Job”, an isometric arcade action game.
Related resources:
3D Rigging & CFX Tutor
Freelance
I worked as a 3D rigging and CFX tutor, providing private lessons.
Producer & 3D Rigger
Unicorn's Wine Party
I worked on a narrative-driven 3D game featuring branching choices that influence the story outcome.
Junior 3D Rigger / Animator
Studio No More Trolls
I created and built animator-friendly character rigs in Maya, coordinating with modeling to ensure assets were rig-ready (clean topology, naming, transforms).
Education
Master’s Degree in Rigging and Character FX
U-Tad
I completed a master’s degree specialising in advanced rigging and Character FX (CFX), including cloth and dynamics simulation.
Related resources:
Advanced 3D Character Rigging Course
Animum
This course allowed me to deepen my knowledge of advanced 3D character rigging techniques, and I also learned hair dynamics.
Related resources:
Private Rigging and Animation Classes in Autodesk Maya
Private Lessons
During this time, I took private lessons to improve my rigging and animation skills in Autodesk Maya.
Related resources:
Master in Video Game Development and Interactive Content
Primer Frame
In this master’s program, I worked as a producer and rigger on the final project, collaborating with my teammates on a shared production.
Computer Engineering
Universidad Jaume I
These studies gave me a solid foundation in programming and software development, knowledge that I have applied in my career as a technical artist in animation and rigging.