Who am I?

3D Rigger in Autodesk Maya · CFX · Python · animation & game pipelines

Profile picture of Gema Verdeguer

3D Software

Autodesk Maya
Houdini
Marvelous Designer

Disciplines

3D Rigging
CFX
Tools

Techniques

Correctives
Biped
Auto-rig
Creatures
Facial Rig
Hair Dynamics
Game-ready Rig
IK/FK Systems
Muscle Simulation

Gema Verdeguer

3D Rigger specialized in Autodesk Maya, focused on creating robust production systems for animation and video games. My goal: to help your animation team work faster, with fewer bugs and better results. (Powered by coffee ☕) From complex characters to creatures with hundreds of controls, I create rigging systems that balance technical flexibility with artist usability. My rigs don't just work—they make animators enjoy working with them. My experience spans facial rigging, procedural systems, CFX simulations, and custom Python tools. Everything focused on production-ready solutions that integrate seamlessly into modern video game and animation pipelines.

Experience

3D Rigger

Freelance

2025 — Actualidad

Currently working on projects as a freelance rigger, applying my knowledge to create technical solutions in animation and rigging. I have completed featured professional projects that demonstrate my expertise in complex character rigging.

Autodesk Maya
3D Rigging

3D Rigger

Bola13 Studios

2025 — 2025

I worked as a rigger on a U-tad University project: “Dorothy’s Job”, an isometric arcade action game.

Autodesk Maya
3D Rigging

3D Rigging & CFX Tutor

Freelance

2024 — 2025

I worked as a 3D rigging and CFX tutor, providing private lessons.

Autodesk Maya
Houdini
Marvelous Designer
CFX
Grooming
3D Rigging
Tools

Producer & 3D Rigger

Unicorn's Wine Party

2024 — 2026

I worked on a narrative-driven 3D game featuring branching choices that influence the story outcome.

Autodesk Maya
3D Rigging
Production

Junior 3D Rigger / Animator

Studio No More Trolls

2024 — 2024

I created and built animator-friendly character rigs in Maya, coordinating with modeling to ensure assets were rig-ready (clean topology, naming, transforms).

Autodesk Maya
Animation
3D Rigging

Education

Master’s Degree in Rigging and Character FX

U-Tad

2024 — 2025

I completed a master’s degree specialising in advanced rigging and Character FX (CFX), including cloth and dynamics simulation.

Autodesk Maya
Houdini
Marvelous Designer
3D Rigging
CFX
Grooming
Tools

Advanced 3D Character Rigging Course

Animum

2023 — 2024

This course allowed me to deepen my knowledge of advanced 3D character rigging techniques, and I also learned hair dynamics.

Autodesk Maya
3D Rigging
CFX

Private Rigging and Animation Classes in Autodesk Maya

Private Lessons

2020 — 2021

During this time, I took private lessons to improve my rigging and animation skills in Autodesk Maya.

Autodesk Maya
Modeling
3D Rigging
Animation

Master in Video Game Development and Interactive Content

Primer Frame

2017 — 2018

In this master’s program, I worked as a producer and rigger on the final project, collaborating with my teammates on a shared production.

Autodesk Maya
Modeling
Animation
3D Rigging
Tools

Computer Engineering

Universidad Jaume I

2015 — 2017

These studies gave me a solid foundation in programming and software development, knowledge that I have applied in my career as a technical artist in animation and rigging.

Tools
3D Rigging